GNU Radio 3.5.3.2 C++ API
audio_windows_source Class Reference

audio source using winmm mmsystem (win32 only)Output signature is one or two streams of floats. Output samples will be in the range [-1,1]. More...

#include <audio_windows_source.h>

Inheritance diagram for audio_windows_source:

List of all members.

Public Member Functions

 audio_windows_source (int sampling_freq, const std::string device_name="")
 ~audio_windows_source ()
int work (int noutput_items, gr_vector_const_void_star &input_items, gr_vector_void_star &output_items)
 just like gr_block::general_work, only this arranges to call consume_each for you

Detailed Description

audio source using winmm mmsystem (win32 only)

Output signature is one or two streams of floats. Output samples will be in the range [-1,1].


Constructor & Destructor Documentation

audio_windows_source::audio_windows_source ( int  sampling_freq,
const std::string  device_name = "" 
)
audio_windows_source::~audio_windows_source ( )

Member Function Documentation

int audio_windows_source::work ( int  noutput_items,
gr_vector_const_void_star input_items,
gr_vector_void_star output_items 
) [virtual]

just like gr_block::general_work, only this arranges to call consume_each for you

The user must override work to define the signal processing code

Implements gr_sync_block.


The documentation for this class was generated from the following file: