GNU Radio 3.4.0 C++ API
|
audio sink using OSX More...
#include <audio_osx_sink.h>
Public Member Functions | |
audio_osx_sink (int sample_rate=44100, const std::string device_name="2", bool do_block=true, int channel_config=-1, int max_sample_count=-1) | |
~audio_osx_sink () | |
bool | IsRunning () |
bool | start () |
Called to enable drivers, etc for i/o devices. | |
bool | stop () |
Called to disable drivers, etc for i/o devices. | |
int | work (int noutput_items, gr_vector_const_void_star &input_items, gr_vector_void_star &output_items) |
just like gr_block::general_work, only this arranges to call consume_each for you |
audio sink using OSX
input signature is one or two streams of floats. Input samples must be in the range [-1,1].
audio_osx_sink::audio_osx_sink | ( | int | sample_rate = 44100 , |
const std::string | device_name = "2" , |
||
bool | do_block = true , |
||
int | channel_config = -1 , |
||
int | max_sample_count = -1 |
||
) |
audio_osx_sink::~audio_osx_sink | ( | ) |
bool audio_osx_sink::IsRunning | ( | ) |
bool audio_osx_sink::start | ( | ) | [virtual] |
Called to enable drivers, etc for i/o devices.
This allows a block to enable an associated driver to begin transfering data just before we start to execute the scheduler. The end result is that this reduces latency in the pipeline when dealing with audio devices, usrps, etc.
Reimplemented from gr_block.
bool audio_osx_sink::stop | ( | ) | [virtual] |
Called to disable drivers, etc for i/o devices.
Reimplemented from gr_block.
int audio_osx_sink::work | ( | int | noutput_items, |
gr_vector_const_void_star & | input_items, | ||
gr_vector_void_star & | output_items | ||
) | [virtual] |
just like gr_block::general_work, only this arranges to call consume_each for you
The user must override work to define the signal processing code
Implements gr_sync_block.