diff options
Diffstat (limited to 'gr-video-sdl/grc/video_sdl_sink.xml')
-rw-r--r-- | gr-video-sdl/grc/video_sdl_sink.xml | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/gr-video-sdl/grc/video_sdl_sink.xml b/gr-video-sdl/grc/video_sdl_sink.xml deleted file mode 100644 index 02ad089aff..0000000000 --- a/gr-video-sdl/grc/video_sdl_sink.xml +++ /dev/null @@ -1,86 +0,0 @@ -<?xml version='1.0'?> -<block> - <name>Video SDL Sink</name> - <key>video_sdl_sink</key> - <import>from gnuradio import video_sdl</import> - <make>video_sdl.sink_$(type.fcn)($fps, $width, $height, 0, $display_width, $display_height)</make> - <param> - <name>Input Type</name> - <key>type</key> - <type>enum</type> - <option> - <name>Byte</name> - <key>byte</key> - <opt>fcn:uc</opt> - </option> - <option> - <name>Short</name> - <key>short</key> - <opt>fcn:s</opt> - </option> - </param> - <param> - <name>Input Width</name> - <key>width</key> - <value>640</value> - <type>int</type> - </param> - <param> - <name>Input Height</name> - <key>height</key> - <value>480</value> - <type>int</type> - </param> - <param> - <name>Display Width</name> - <key>display_width</key> - <value>640</value> - <type>int</type> - </param> - <param> - <name>Display Height</name> - <key>display_height</key> - <value>480</value> - <type>int</type> - </param> - <param> - <name>Framerate</name> - <key>fps</key> - <value>0</value> - <type>float</type> - </param> - <param> - <name>Channels</name> - <key>num_channels</key> - <type>enum</type> - <option> - <name>1 (Grayscale)</name> - <key>1</key> - </option> - <option> - <name>2 (Y, alternating pixels U and V)</name> - <key>2</key> - </option> - <option> - <name>3 (YUV)</name> - <key>3</key> - </option> - </param> - <sink> - <name>in</name> - <type>$type</type> - <vlen>1</vlen> - <nports>$num_channels</nports> - </sink> - <doc> -Provides a rudimentary on-screen video display using libsdl. - -A framerate of zero means video will be displayed as quickly as possible. - -In 1-channel mode, input data is assumed to be grayscale, with each input item mapping to a single pixel. - -In 2-channel mode, the first channel is Y for every pixel while the second channel alternates between pixels values for U and V. - -In 3-channel mode, input channels are assumed to be matching triples of YUV values, one byte per pixel, per channel. - </doc> -</block> |