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authorJohnathan Corgan <johnathan@corganlabs.com>2013-06-05 16:11:21 -0400
committerJohnathan Corgan <johnathan@corganlabs.com>2013-06-05 16:11:21 -0400
commitf98715b851b39c0e3f11c0a5e853eec1ac7dbff6 (patch)
tree66d650bad1fe6c5244c2fd692df5c8b93698330d /gr-wxgui/src/python/plotter/plotter_base.py
parent36f8fe8f83bc867d7f1e00725a9f13415b863540 (diff)
Revert "wxgui: Fixes to solve issues using GL sinks on OS X"
This reverts commit 5f0aaf3d5397675d6f87acd7ab20526ac1fb0d4e. Issues reported with blank displays on some non-OSX systems.
Diffstat (limited to 'gr-wxgui/src/python/plotter/plotter_base.py')
-rw-r--r--gr-wxgui/src/python/plotter/plotter_base.py11
1 files changed, 3 insertions, 8 deletions
diff --git a/gr-wxgui/src/python/plotter/plotter_base.py b/gr-wxgui/src/python/plotter/plotter_base.py
index 6d9463458d..b8a2ce709e 100644
--- a/gr-wxgui/src/python/plotter/plotter_base.py
+++ b/gr-wxgui/src/python/plotter/plotter_base.py
@@ -87,8 +87,7 @@ class plotter_base(wx.glcanvas.GLCanvas, common.mutex):
@param parent the parent widgit
"""
attribList = (wx.glcanvas.WX_GL_DOUBLEBUFFER, wx.glcanvas.WX_GL_RGBA)
- wx.glcanvas.GLCanvas.__init__(self, parent, wx.ID_ANY, attribList); # Specifically use the CTOR which does NOT create an implicit GL context
- self._gl_ctx = wx.glcanvas.GLContext(self) # Create the explicit GL context
+ wx.glcanvas.GLCanvas.__init__(self, parent, attribList=attribList);
self.use_persistence=False
self.persist_alpha=2.0/15
self.clear_accum=True
@@ -152,14 +151,10 @@ class plotter_base(wx.glcanvas.GLCanvas, common.mutex):
Resize the view port if the width or height changed.
Redraw the screen, calling the draw functions.
"""
- if not self.IsShownOnScreen(): # Cannot realise a GL context on OS X if window is not yet shown
- return
# create device context (needed on Windows, noop on X)
- dc = None
- if event.GetEventObject(): # Only create DC if paint triggered by WM message (for OS X)
- dc = wx.PaintDC(self)
+ dc = wx.PaintDC(self)
self.lock()
- self.SetCurrent(self._gl_ctx) # Real the explicit GL context
+ self.SetCurrent()
# check if gl was initialized
if not self._gl_init_flag: