/* -*- c++ -*- */
/*
 * Copyright 2004-2011,2013-2014 Free Software Foundation, Inc.
 *
 * This file is part of GNU Radio
 *
 * GNU Radio is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3, or (at your option)
 * any later version.
 *
 * GNU Radio is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with GNU Radio; see the file COPYING.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street,
 * Boston, MA 02110-1301, USA.
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "audio_registry.h"
#include <windows_source.h>
#include <gnuradio/io_signature.h>
//include <sys/soundcard.h>
//include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdio.h>
#include <iostream>
#include <stdexcept>

namespace gr {
  namespace audio {

    source::sptr
    windows_source_fcn(int sampling_rate,
                       const std::string &device_name,
                       bool)
    {
      return source::sptr
        (new windows_source(sampling_rate, device_name));
    }

    static const double CHUNK_TIME = 0.005;  // 5 ms

    // FIXME these should query some kind of user preference

    static std::string
    default_device_name()
    {
      return "/dev/dsp";
    }

    windows_source::windows_source(int sampling_freq,
                                   const std::string device_name)
      : sync_block("audio_windows_source",
                      io_signature::make(0, 0, 0),
                      io_signature::make(1, 2, sizeof(float))),
        d_sampling_freq(sampling_freq),
        d_device_name(device_name.empty() ? default_device_name() : device_name),
        d_fd(-1), d_buffer(0), d_chunk_size(0)
    {
      //FIXME TODO implement me
#if 0
      if((d_fd = open(d_device_name.c_str(), O_RDONLY)) < 0) {
        fprintf(stderr, "audio_windows_source: ");
        perror(d_device_name.c_str());
        throw std::runtime_error("audio_windows_source");
      }

      d_chunk_size = (int)(d_sampling_freq * CHUNK_TIME);
      set_output_multiple(d_chunk_size);

      d_buffer = new short[d_chunk_size * 2];

      int format = AFMT_S16_NE;
      int orig_format = format;
      if(ioctl(d_fd, SNDCTL_DSP_SETFMT, &format) < 0) {
        std::cerr << "audio_windows_source: " << d_device_name
                  << " ioctl failed\n";
        perror(d_device_name.c_str());
        throw std::runtime_error("audio_windows_source");
      }

      if(format != orig_format) {
        fprintf(stderr, "audio_windows_source: unable to support format %d\n",
                orig_format);
        fprintf(stderr, "  card requested %d instead.\n", format);
      }

      // set to stereo no matter what.  Some hardware only does stereo
      int channels = 2;
      if(ioctl(d_fd, SNDCTL_DSP_CHANNELS, &channels) < 0 || channels != 2) {
        perror("audio_windows_source: could not set STEREO mode");
        throw std::runtime_error("audio_windows_source");
      }

      // set sampling freq
      int sf = sampling_freq;
      if(ioctl(d_fd, SNDCTL_DSP_SPEED, &sf) < 0) {
        std::cerr << "audio_windows_source: "
                  << d_device_name << ": invalid sampling_freq "
                  << sampling_freq << "\n";
        sampling_freq = 8000;
        if(ioctl(d_fd, SNDCTL_DSP_SPEED, &sf) < 0) {
	  std::cerr << "audio_windows_source: failed to set sampling_freq to 8000\n";
	  throw std::runtime_error ("audio_windows_source");
	}
      }
#endif
    }

    windows_source::~windows_source()
    {
      /*close(d_fd);
        delete [] d_buffer;
      */
    }

    int
    windows_source::work(int noutput_items,
                         gr_vector_const_void_star & input_items,
                         gr_vector_void_star & output_items)
    {
      //FIXME TODO implement me
#if 0
      float *f0 = (float*)output_items[0];
      float *f1 = (float*)output_items[1];  // will be invalid if this is mono output

      const int shorts_per_item = 2;  // L + R
      const int bytes_per_item = shorts_per_item * sizeof(short);

      // To minimize latency, never return more than CHUNK_TIME
      // worth of samples per call to work.
      // FIXME, we need an API to set this value

      noutput_items = std::min(noutput_items, d_chunk_size);

      int base = 0;
      int ntogo = noutput_items;

      while(ntogo > 0) {
        int nbytes = std::min(ntogo, d_chunk_size) * bytes_per_item;
        int result_nbytes = read(d_fd, d_buffer, nbytes);

        if(result_nbytes < 0) {
	  perror("audio_windows_source");
	  return -1;             // say we're done
	}

        if((result_nbytes & (bytes_per_item - 1)) != 0) {
	  fprintf(stderr, "audio_windows_source: internal error.\n");
	  throw std::runtime_error("internal error");
	}

        int result_nitems = result_nbytes / bytes_per_item;

        // now unpack samples into output streams
        switch(output_items.size()) {
	case 1:         // mono output
	  for(int i = 0; i < result_nitems; i++) {
            f0[base + i] = d_buffer[2 * i + 0] * (1.0 / 32767);
          }
	  break;

	case 2:         // stereo output
	  for(int i = 0; i < result_nitems; i++) {
            f0[base + i] = d_buffer[2 * i + 0] * (1.0 / 32767);
            f1[base + i] = d_buffer[2 * i + 1] * (1.0 / 32767);
          }
	  break;

	default:
	  assert(0);
	}

        ntogo -= result_nitems;
        base += result_nitems;
      }

      return noutput_items - ntogo;
#endif
      return -1;    // EOF
    }

  } /* namespace audio */
} /* namespace gr */