From 6d9a16470bbb416d311a8830d7db42d6c69a39cf Mon Sep 17 00:00:00 2001
From: Johnathan Corgan <johnathan@corganlabs.com>
Date: Thu, 8 Sep 2016 13:15:11 -0700
Subject: wxgui: removed

---
 gr-wxgui/python/wxgui/plotter/waterfall_plotter.py | 294 ---------------------
 1 file changed, 294 deletions(-)
 delete mode 100644 gr-wxgui/python/wxgui/plotter/waterfall_plotter.py

(limited to 'gr-wxgui/python/wxgui/plotter/waterfall_plotter.py')

diff --git a/gr-wxgui/python/wxgui/plotter/waterfall_plotter.py b/gr-wxgui/python/wxgui/plotter/waterfall_plotter.py
deleted file mode 100644
index a5601e25bc..0000000000
--- a/gr-wxgui/python/wxgui/plotter/waterfall_plotter.py
+++ /dev/null
@@ -1,294 +0,0 @@
-#
-# Copyright 2008, 2009, 2010 Free Software Foundation, Inc.
-#
-# This file is part of GNU Radio
-#
-# GNU Radio is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 3, or (at your option)
-# any later version.
-#
-# GNU Radio is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with GNU Radio; see the file COPYING.  If not, write to
-# the Free Software Foundation, Inc., 51 Franklin Street,
-# Boston, MA 02110-1301, USA.
-#
-
-import wx
-from grid_plotter_base import grid_plotter_base
-from OpenGL import GL
-import common
-import numpy
-import gltext
-import math
-import struct
-
-LEGEND_LEFT_PAD = 7
-LEGEND_NUM_BLOCKS = 256
-LEGEND_NUM_LABELS = 9
-LEGEND_WIDTH = 8
-LEGEND_FONT_SIZE = 8
-LEGEND_BORDER_COLOR_SPEC = (0, 0, 0) #black
-MIN_PADDING = 0, 60, 0, 0 #top, right, bottom, left
-
-ceil_log2 = lambda x: 2**int(math.ceil(math.log(x)/math.log(2)))
-
-pack_color   = lambda x: struct.unpack('I', struct.pack('BBBB', *x))[0]
-unpack_color = lambda x: struct.unpack('BBBB', struct.pack('I', int(x)))
-
-def _get_rbga(red_pts, green_pts, blue_pts, alpha_pts=[(0, 0), (1, 0)]):
-	"""
-	Get an array of 256 rgba values where each index maps to a color.
-	The scaling for red, green, blue, alpha are specified in piece-wise functions.
-	The piece-wise functions consist of a set of x, y coordinates.
-	The x and y values of the coordinates range from 0 to 1.
-	The coordinates must be specified so that x increases with the index value.
-	Resulting values are calculated along the line formed between 2 coordinates.
-
-        Args:
-	    red_pts, green_pts, blue_pts, alpha_pts: an array of x,y coordinates for each color element
-
-        Returns:
-	    array of rbga values (4 bytes) each
-	"""
-	def _fcn(x, pw):
-		for (x1, y1), (x2, y2) in zip(pw, pw[1:]):
-			#linear interpolation
-			if x <= x2: return float(y1 - y2)/(x1 - x2)*(x - x1) + y1
-		raise Exception
-	return numpy.array([pack_color(map(
-		lambda pw: int(255*_fcn(i/255.0, pw)),
-		(red_pts, green_pts, blue_pts, alpha_pts),
-	)) for i in range(0, 256)], numpy.uint32)
-
-COLORS = {
-	'rgb1': _get_rbga( #http://www.ks.uiuc.edu/Research/vmd/vmd-1.7.1/ug/img47.gif
-		red_pts = [(0, 0), (.5, 0), (1, 1)],
-		green_pts = [(0, 0), (.5, 1), (1, 0)],
-		blue_pts = [(0, 1), (.5, 0), (1, 0)],
-	),
-	'rgb2': _get_rbga( #http://xtide.ldeo.columbia.edu/~krahmann/coledit/screen.jpg
-		red_pts = [(0, 0), (3.0/8, 0), (5.0/8, 1), (7.0/8, 1), (1, .5)],
-		green_pts = [(0, 0), (1.0/8, 0), (3.0/8, 1), (5.0/8, 1), (7.0/8, 0), (1, 0)],
-		blue_pts = [(0, .5), (1.0/8, 1), (3.0/8, 1), (5.0/8, 0), (1, 0)],
-	),
-	'rgb3': _get_rbga(
-		red_pts = [(0, 0), (1.0/3.0, 0), (2.0/3.0, 0), (1, 1)],
-		green_pts = [(0, 0), (1.0/3.0, 0), (2.0/3.0, 1), (1, 0)],
-		blue_pts = [(0, 0), (1.0/3.0, 1), (2.0/3.0, 0), (1, 0)],
-	),
-	'gray': _get_rbga(
-		red_pts = [(0, 0), (1, 1)],
-		green_pts = [(0, 0), (1, 1)],
-		blue_pts = [(0, 0), (1, 1)],
-	),
-}
-
-##################################################
-# Waterfall Plotter
-##################################################
-class waterfall_plotter(grid_plotter_base):
-	def __init__(self, parent):
-		"""
-		Create a new channel plotter.
-		"""
-		#init
-		grid_plotter_base.__init__(self, parent, MIN_PADDING)
-		#setup legend cache
-		self._legend_cache = self.new_gl_cache(self._draw_legend)
-		#setup waterfall cache
-		self._waterfall_cache = self.new_gl_cache(self._draw_waterfall, 50)
-		#setup waterfall plotter
-		self.register_init(self._init_waterfall)
-		self._resize_texture(False)
-		self._minimum = 0
-		self._maximum = 0
-		self._fft_size = 1
-		self._buffer = list()
-		self._pointer = 0
-		self._counter = 0
-		self.set_num_lines(0)
-		self.set_color_mode(COLORS.keys()[0])
-		self.callback = None
-
-	def _init_waterfall(self):
-		"""
-		Run gl initialization tasks.
-		"""
-		self._waterfall_texture = GL.glGenTextures(1)
-
-	def _draw_waterfall(self):
-		"""
-		Draw the waterfall from the texture.
-		The texture is circularly filled and will wrap around.
-		Use matrix modeling to shift and scale the texture onto the coordinate plane.
-		"""
-		#resize texture
-		self._resize_texture()
-		#setup texture
-		GL.glBindTexture(GL.GL_TEXTURE_2D, self._waterfall_texture)
-		GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR)
-		GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR)
-		GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT)
-		GL.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE)
-		#write the buffer to the texture
-		while self._buffer:
-			GL.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, 0, self._pointer, self._fft_size, 1, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, self._buffer.pop(0))
-			self._pointer = (self._pointer + 1)%self._num_lines
-		#begin drawing
-		GL.glEnable(GL.GL_TEXTURE_2D)
-		GL.glPushMatrix()
-		#matrix scaling
-		GL.glTranslatef(self.padding_left, self.padding_top, 0)
-		GL.glScalef(
-			float(self.width-self.padding_left-self.padding_right),
-			float(self.height-self.padding_top-self.padding_bottom),
-			1.0,
-		)
-		#draw texture with wrapping
-		GL.glBegin(GL.GL_QUADS)
-		prop_y = float(self._pointer)/(self._num_lines-1)
-		prop_x = float(self._fft_size)/ceil_log2(self._fft_size)
-		off = 1.0/(self._num_lines-1)
-		GL.glTexCoord2f(0, prop_y+1-off)
-		GL.glVertex2f(0, 1)
-		GL.glTexCoord2f(prop_x, prop_y+1-off)
-		GL.glVertex2f(1, 1)
-		GL.glTexCoord2f(prop_x, prop_y)
-		GL.glVertex2f(1, 0)
-		GL.glTexCoord2f(0, prop_y)
-		GL.glVertex2f(0, 0)
-		GL.glEnd()
-		GL.glPopMatrix()
-		GL.glDisable(GL.GL_TEXTURE_2D)
-
-	def _populate_point_label(self, x_val, y_val):
-		"""
-		Get the text the will populate the point label.
-		Give the X value for the current point.
-
-                Args:
-		    x_val: the current x value
-		    y_val: the current y value
-
-                Returns:
-		    a value string with units
-		"""
-		return '%s: %s'%(self.x_label, common.eng_format(x_val, self.x_units))
-
-	def _call_callback(self, x_val, y_val):
-		if self.callback != None:
-			self.callback(x_val,y_val)
-
-	def set_callback(self,callback):
-		self.callback = callback
-
-	def _draw_legend(self):
-		"""
-		Draw the color scale legend.
-		"""
-		if not self._color_mode: return
-		legend_height = self.height-self.padding_top-self.padding_bottom
-		#draw each legend block
-		block_height = float(legend_height)/LEGEND_NUM_BLOCKS
-		x = self.width - self.padding_right + LEGEND_LEFT_PAD
-		for i in range(LEGEND_NUM_BLOCKS):
-			color = unpack_color(COLORS[self._color_mode][int(255*i/float(LEGEND_NUM_BLOCKS-1))])
-			GL.glColor4f(*numpy.array(color)/255.0)
-			y = self.height - (i+1)*block_height - self.padding_bottom
-			self._draw_rect(x, y, LEGEND_WIDTH, block_height)
-		#draw rectangle around color scale border
-		GL.glColor3f(*LEGEND_BORDER_COLOR_SPEC)
-		self._draw_rect(x, self.padding_top, LEGEND_WIDTH, legend_height, fill=False)
-		#draw each legend label
-		label_spacing = float(legend_height)/(LEGEND_NUM_LABELS-1)
-		x = self.width - (self.padding_right - LEGEND_LEFT_PAD - LEGEND_WIDTH)/2
-		for i in range(LEGEND_NUM_LABELS):
-			proportion = i/float(LEGEND_NUM_LABELS-1)
-			dB = proportion*(self._maximum - self._minimum) + self._minimum
-			y = self.height - i*label_spacing - self.padding_bottom
-			txt = gltext.Text('%ddB'%int(dB), font_size=LEGEND_FONT_SIZE, centered=True)
-			txt.draw_text(wx.Point(x, y))
-
-	def _resize_texture(self, flag=None):
-		"""
-		Create the texture to fit the fft_size X num_lines.
-
-                Args:
-		    flag: the set/unset or update flag
-		"""
-		if flag is not None:
-			self._resize_texture_flag = flag
-			return
-		if not self._resize_texture_flag: return
-		self._buffer = list()
-		self._pointer = 0
-		if self._num_lines and self._fft_size:
-			GL.glBindTexture(GL.GL_TEXTURE_2D, self._waterfall_texture)
-			data = numpy.zeros(self._num_lines*ceil_log2(self._fft_size)*4, numpy.uint8).tostring()
-			GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, ceil_log2(self._fft_size), self._num_lines, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, data)
-		self._resize_texture_flag = False
-
-	def set_color_mode(self, color_mode):
-		"""
-		Set the color mode.
-		New samples will be converted to the new color mode.
-		Old samples will not be recolorized.
-
-                Args:
-		    color_mode: the new color mode string
-		"""
-		self.lock()
-		if color_mode in COLORS.keys():
-			self._color_mode = color_mode
-			self._legend_cache.changed(True)
-		self.update()
-		self.unlock()
-
-	def set_num_lines(self, num_lines):
-		"""
-		Set number of lines.
-		Powers of two only.
-
-                Args:
-		    num_lines: the new number of lines
-		"""
-		self.lock()
-		self._num_lines = num_lines
-		self._resize_texture(True)
-		self.update()
-		self.unlock()
-
-	def set_samples(self, samples, minimum, maximum):
-		"""
-		Set the samples to the waterfall.
-		Convert the samples to color data.
-
-                Args:
-		    samples: the array of floats
-		    minimum: the minimum value to scale
-		    maximum: the maximum value to scale
-		"""
-		self.lock()
-		#set the min, max values
-		if self._minimum != minimum or self._maximum != maximum:
-			self._minimum = minimum
-			self._maximum = maximum
-			self._legend_cache.changed(True)
-		if self._fft_size != len(samples):
-			self._fft_size = len(samples)
-			self._resize_texture(True)
-		#normalize the samples to min/max
-		samples = (samples - minimum)*float(255/(maximum-minimum))
-		samples = numpy.clip(samples, 0, 255) #clip
-		samples = numpy.array(samples, numpy.uint8)
-		#convert the samples to RGBA data
-		data = COLORS[self._color_mode][samples].tostring()
-		self._buffer.append(data)
-		self._waterfall_cache.changed(True)
-		self.unlock()
-- 
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