From 5f4976ea2701d6f3ebe35eef7cc939f98a28ec88 Mon Sep 17 00:00:00 2001
From: Josh Blum <josh@joshknows.com>
Date: Wed, 9 Mar 2011 16:27:43 -0800
Subject: audio: added windows and osx audio source files

---
 gr-audio/lib/windows/audio_windows_source.h | 56 +++++++++++++++++++++++++++++
 1 file changed, 56 insertions(+)
 create mode 100644 gr-audio/lib/windows/audio_windows_source.h

(limited to 'gr-audio/lib/windows/audio_windows_source.h')

diff --git a/gr-audio/lib/windows/audio_windows_source.h b/gr-audio/lib/windows/audio_windows_source.h
new file mode 100644
index 0000000000..36311968d9
--- /dev/null
+++ b/gr-audio/lib/windows/audio_windows_source.h
@@ -0,0 +1,56 @@
+/* -*- c++ -*- */
+/*
+ * Copyright 2004-2011 Free Software Foundation, Inc.
+ *
+ * This file is part of GNU Radio
+ *
+ * GNU Radio is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3, or (at your option)
+ * any later version.
+ *
+ * GNU Radio is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Radio; see the file COPYING.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef INCLUDED_AUDIO_WINDOWS_SOURCE_H
+#define INCLUDED_AUDIO_WINDOWS_SOURCE_H
+
+#include <gr_audio_source.h>
+#include <string>
+
+/*!
+ * \brief audio source using winmm mmsystem (win32 only)
+ *
+ * Output signature is one or two streams of floats.
+ * Output samples will be in the range [-1,1].
+ */
+
+class audio_windows_source : public audio_source
+{
+
+  int    	d_sampling_freq;
+  std::string   d_device_name;
+  int		d_fd;
+  short        *d_buffer;
+  int		d_chunk_size;
+
+public:
+  audio_windows_source (int sampling_freq, const std::string device_name = "");
+
+  ~audio_windows_source ();
+
+  int
+  work (int noutput_items,
+	gr_vector_const_void_star & input_items,
+	gr_vector_void_star & output_items);
+};
+
+#endif /* INCLUDED_AUDIO_WINDOWS_SOURCE_H */
-- 
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