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+/* -*- c++ -*- */
+/*
+ * Copyright 2002 Free Software Foundation, Inc.
+ *
+ * This file is part of GNU Radio
+ *
+ * GNU Radio is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3, or (at your option)
+ * any later version.
+ *
+ * GNU Radio is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Radio; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street,
+ * Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Copyright 1997 Massachusetts Institute of Technology
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of M.I.T. not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. M.I.T. makes no representations about the
+ * suitability of this software for any purpose. It is provided "as is"
+ * without express or implied warranty.
+ *
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+#include <math.h>
+#include <gr_random.h>
+
+#define IA 16807
+#define IM 2147483647
+#define AM (1.0/IM)
+#define IQ 127773
+#define IR 2836
+#define NDIV (1+(IM-1)/NTAB)
+#define EPS 1.2e-7
+#define RNMX (1.0-EPS)
+
+
+gr_random::gr_random (long seed)
+{
+ reseed (seed);
+}
+
+void
+gr_random::reseed (long seed)
+{
+ d_seed = seed;
+ d_iy = 0;
+ for (int i = 0; i < NTAB; i++)
+ d_iv[i] = 0;
+ d_iset = 0;
+ d_gset = 0;
+}
+
+/*
+ * This looks like it returns a uniform random deviate between 0.0 and 1.0
+ * It looks similar to code from "Numerical Recipes in C".
+ */
+float gr_random::ran1()
+{
+ int j;
+ long k;
+ float temp;
+
+ if (d_seed <= 0 || !d_iy) {
+ if (-d_seed < 1)
+ d_seed=1;
+ else
+ d_seed = -d_seed;
+ for (j=NTAB+7;j>=0;j--) {
+ k=d_seed/IQ;
+ d_seed=IA*(d_seed-k*IQ)-IR*k;
+ if (d_seed < 0)
+ d_seed += IM;
+ if (j < NTAB)
+ d_iv[j] = d_seed;
+ }
+ d_iy=d_iv[0];
+ }
+ k=(d_seed)/IQ;
+ d_seed=IA*(d_seed-k*IQ)-IR*k;
+ if (d_seed < 0)
+ d_seed += IM;
+ j=d_iy/NDIV;
+ d_iy=d_iv[j];
+ d_iv[j] = d_seed;
+ temp=AM * d_iy;
+ if (temp > RNMX)
+ temp = RNMX;
+ return temp;
+}
+
+/*
+ * Returns a normally distributed deviate with zero mean and variance 1.
+ * Also looks like it's from "Numerical Recipes in C".
+ */
+float gr_random::gasdev()
+{
+ float fac,rsq,v1,v2;
+ d_iset = 1 - d_iset;
+ if (d_iset) {
+ do {
+ v1=2.0*ran1()-1.0;
+ v2=2.0*ran1()-1.0;
+ rsq=v1*v1+v2*v2;
+ } while (rsq >= 1.0 || rsq == 0.0);
+ fac= sqrt(-2.0*log(rsq)/rsq);
+ d_gset=v1*fac;
+ return v2*fac;
+ }
+ return d_gset;
+}
+
+/*
+ * Copied from The KC7WW / OH2BNS Channel Simulator
+ * FIXME Need to check how good this is at some point
+ */
+
+float gr_random::laplacian()
+{
+ float z = ran1();
+ if (z < 0.5)
+ return log(2.0 * z) / M_SQRT2;
+ else
+ return -log(2.0 * (1.0 - z)) / M_SQRT2;
+}
+
+/*
+ * Copied from The KC7WW / OH2BNS Channel Simulator
+ * FIXME Need to check how good this is at some point
+ */
+
+ // 5 => scratchy, 8 => Geiger
+
+float gr_random::impulse(float factor = 5)
+{
+ float z = -M_SQRT2 * log(ran1());
+ if (fabsf(z) <= factor)
+ return 0.0;
+ else
+ return z;
+}
+
+/*
+ * Complex rayleigh is really gaussian I and gaussian Q
+ * It can also be generated by real rayleigh magnitude and
+ * uniform random angle
+ * Adapted from The KC7WW / OH2BNS Channel Simulator
+ * FIXME Need to check how good this is at some point
+ */
+
+gr_complex gr_random::rayleigh_complex()
+{
+ return gr_complex(gasdev(),gasdev());
+}
+
+/* Other option
+ mag = rayleigh();
+ ang = 2.0 * M_PI * RNG();
+ *Rx = rxx * cos(z);
+ *Iy = rxx * sin(z);
+*/
+
+
+float gr_random::rayleigh()
+{
+ return sqrt(-2.0 * log(ran1()));
+}